

In our case, I made up character sheets for the twenty pregenerated characters in the module, and crossed out the lines for name and alignment as I wanted to encourage "roll playing" over roleplaying for this particular adventure. (There is a 68 page long thread on the Tomb at that is extremely helpful for the Gamemaster, and I based my approach on the material I found there.)

In addition, I told them that there are encounters in this dungeon that are very capricious and that they could expect to have characters die despite the fact that they as players hadn't done anything wrong. In our case, I informed my players that although the Tomb has a well deserved reputation as being a "thinking man's dungeon," it's a "bomb squad mentality" (proceed slowly and cautiously and thoroughly test everything) that is most helpful in the adventure. I would not spring this module on players without warning them about it first, nor would I have them take beloved personal characters through it. In the end, this proved to be entirely unnecessary and if I get the chance to run the adventure again in the future, I intend to just use the official B/X rulebooks.įor anyone wanting to play the Tomb of Horrors, I'd suggest that the proper mindset for both the Gamemaster and the players is vital to making it an enjoyable experience. So we did a rules "mashup" in which we used the B/X rules with the AD&D spell lists and character classes grafted on. In this instance, I was worried that this would make the experience too difficult, as 1st edition AD&D characters are more powerful than their B/X counterparts at higher levels, and they have access to many more utility spells that could prove helpful in the Tomb.
#Rally round the king from two hour wargames free#
(I suspect that a major motivation was "let's get this over with so Dad will shut up about how much he wants to run it," though they were also intrigued by the idea of taking on such a tough adventure.)Ĭurrently, I prefer the B/X rules for Old School D&D gaming, as it's a wonderfully clutter free and playable game. (Actually, far from a desire to act as a "killer DM" and wipe out the party, my motivation in wanting to run the Tomb has been a belief that my players are fully capable of making it through the tomb and I felt that it could prove to be a challenging and rewarding experience for them.)įinally, my two oldest children decided that they'd try playing the Tomb of Horrors with me.
